MASH
Quick Pitch
MASH (Mansion, Apartment, Shack, House) is a fortune-telling game played during school breaks or gatherings where a player's future is "predicted" through a structured elimination process.
Equipment Needed
- Sheet of paper
- Pencil or pen
- Spinner or die (optional, for random counting)
Setup
- Draw MASH Grid:
M A S H
- Create Lists (4 items each):
- Housing: M, A, S, H (Mansion, Apartment, Shack, House)
- Dating/Crushes: 4 names
- Career: 4 jobs
- Transportation: 4 vehicles
- Other categories as desired (kids count, pets, location, etc.)
Example complete setup:
M A S H
Dating: Career: Transportation:
Jamie Alex Doctor Car
Jordan Casey Teacher Motorcycle
Taylor Morgan Chef Bus
Riley Devon Pilot Bicycle
Kids: 0, 1, 2, 5
Pet: Cat, Dog, Fish, Bird
Location: City, Suburbs, Country, Island
Rules
Gameplay
Pick a Counting Number (often someone else picks):
- Can be random (1-10, 1-15)
- Common: 8, 10, 12, 14
Start Counting: Point to each item while counting
- Start with M in the MASH category
- Count each item (even in lines)
- Continue counting through ALL items
Elimination:
- When you reach the counting number, that item is eliminated
- Eliminate it completely (cross off)
- Continue counting from next item
Resume Counting:
- After each elimination, restart count from "1"
- Continue with next item in sequence
- Keep eliminating until one item remains in each category
Example Process
MASH: M, A, S, H (4 items) Count to 3
Count: M(1), A(2), S(3) โ Eliminate S Resume: H(1), M(2), A(3) โ Eliminate A Resume: H(1), M(2), H(3) โ Eliminate H Remaining: M (Mansion)
Repeat for each category until one item remains.
Expert Player
Tips
- Choose funny items: Humor makes the game more enjoyable
- Mix realistic and silly: Balance realistic careers with absurd ones for comedy
- Inside jokes: Include references meaningful to your group
- Even item count: Keep 4 items in each category for consistency
- Counting consistency: Count each item clearly so no cheating
- Variable counting numbers: Use different numbers to vary eliminations
- Add personalization: Include crushes/names that matter to players
- Dramatic reveals: Save the final MASH reveal for dramatic effect
- Multiple plays: Different counting numbers create different fortunes
- Collaborate categories: Let players suggest items for their own fortunes
Variations
Reverse MASH:
- Start with all items
- Elimination continues until 4 remain in each category
Rapid MASH:
- Faster counting
- More chaotic eliminations
Team MASH:
- Create future for a friend
- Fill categories based on predicting their life
- Hilarity ensues
Extended Categories:
- Add more categories (pet type, vacation, music, etc.)
- Longer game with more details
Random Number Version:
- Use die or spinner for random count number each round
- Less predictable
Year Version:
- Predict when each life event happens
- Add "when" elements to fortune
Learn More โ History & Origins
History & Origins
MASH emerged as a school game in 1970s-1980s popular culture, particularly among schoolgirls (though played across demographics). The game appears in various puzzle and game books. Similar fortune-telling games exist in different cultures. MASH's appeal lies in the mysterious-seeming elimination process that produces surprising and often hilarious results.
Cultural Context
MASH exemplifies school-age mathematical games disguised as fortune-telling. The game relies on simple counting but feels mysteriously predictive due to:
- Randomness in counting selection
- Multiple categories combining into surprising narratives
- Psychological tendency to find meaning in random results
The game appears in many 1980s-1990s cultural references and nostalgia collections. It remains playable and entertaining despite (or because of) its purely chance-based nature.
See Also
Results Interpretation
After all eliminations, the remaining items form the "fortune":
Example result:
Housing: Mansion
Dating: Jamie
Career: Doctor
Transportation: Car
Kids: 2
Pet: Dog
Location: City
"You will live in a Mansion, married to Jamie, working as a Doctor,
driving a Car, with 2 kids and a Dog, in the City!"
Strategic Tips (Humor Aspect)
For Creating Hilarious Results:
Strategic List Items:
- Include funny names (real or fictional)
- Unusual careers (Dinosaur Trainer, Cheese Maker)
- Unexpected pairings (enemy names, unlikely matches)
- Silly transportation (Pogo Stick, Rocket Ship)
Manipulation (If Desired):
- By choosing counting numbers, can influence eliminations
- Requires memory and math skill
- Others may contest obvious manipulation
Multiple Spins:
- If result seems wrong, "erase and try again"
- Play multiple times
- Collect different futures
Mathematical Notes
MASH is purely mathematical elimination. The results depend entirely on:
- Starting count number
- Sequence of items
- Elimination order
No actual fortune-telling occurs โ the mathematics of elimination produces results.