Shax / Jar
Quick Pitch
Shax (also called Jar) is a Somali strategic board game where 12 pieces per player move along a 5×5 grid with marked diagonals, capturing by forming and breaking mills (three in a row).
Equipment Needed
- One Shax board (5×5 grid with marked connections, or draw on paper)
- 24 game pieces (12 per player, two distinct colors)
Setup
- Set up the board: a 5×5 grid with all intersection points marked and diagonal connections drawn
- One player takes black pieces, the other takes white (or contrasting colors)
- Starting position: 12 pieces per player placed around the outer edges and corners of the board
- Designate first player to move
Rules
Objective
Reduce opponent to fewer than 3 pieces, or block all remaining pieces so no legal moves exist.
Board Layout
- 5×5 grid with 25 playable positions at all intersections
- Marked connections: pieces move along horizontal, vertical, and diagonal lines
- Board structure allows pieces to move in multiple directions
Gameplay
Phase 1—Placement (Opening):
- Players alternate placing pieces on empty board spaces (typically around the board perimeter first)
- Placement continues until all 24 pieces are on the board (12 per player)
- During placement, no captures occur
Phase 2—Movement and Capturing:
- Players alternate turns after placement is complete
- On each turn, move one of your pieces to an adjacent empty space
- Pieces move only along marked lines (horizontal, vertical, or diagonal)
Mill Formation and Capture:
- A mill is three of your pieces in a straight line (any direction)
- When you complete a mill, immediately capture one opponent piece NOT currently in a mill
- Captured pieces are removed from the board
- If all opponent pieces are protected in mills, no capture is possible that turn
Game End:
- Player wins when opponent has 2 or fewer pieces remaining
- OR when opponent cannot move any piece to an adjacent empty space (immobilization)
Key Clarifications
- Jumping not allowed: Pieces move only to adjacent empty spaces; no jumping over pieces
- Mill protection: Only pieces in actual mills are protected from capture
- Once per mill: Completing a mill allows exactly one capture (if available)
Expert Player
Tips
- Control the center: Middle positions offer the most movement options
- Form mills strategically: Create multiple mill threats at once
- Break opponent mills: Position pieces to prevent opponent mill formation
- Maintain mobility: Keep pieces flexible and able to move
- Endgame precision: Late game focuses on piece count—protect your pieces carefully
- Piece coordination: Move pieces to work together for future mills
Variations
- Different starting formations: Some regions use alternate initial piece placements
- House rules: Some communities modify mill rules or movement restrictions slightly
- Larger boards: Occasionally played on 6×6 or 7×7 grids with adjusted piece counts
Learn More — History & Origins
History & Origins
Shax (also spelled Sha'x or Jar) is a traditional Somali board game with deep roots in East African strategic gaming culture. The game belongs to a broader family of alignment and mill games played across Africa and the Mediterranean region. Like other mill games (such as Twelve Men's Morris), Shax emphasizes positional control, piece coordination, and tactical planning.
Cultural Context
- Somali Heritage: Played in Somali communities throughout the Horn of Africa
- Strategic Tradition: Reflects African preference for abstract positioning games
- Family Game: Common in social gatherings and informal settings
- Regional Variations: Rules evolve through oral transmission and community practice
- Mathematical Appeal: Teaches spatial reasoning and tactical foresight