Gomoku
Quick Pitch
Gomoku, meaning "five stones" in Japanese, is a strategy game played on a grid where two players alternately place stones trying to be the first to create a line of five consecutive stones horizontally, vertically, or diagonally.
Hook
Two players take turns placing stones β one black, one white β on the intersections of a 15Γ15 grid, and the first to get five in a row wins. The rules fit in one sentence, but the real game is about threats: every stone you place should either build a line your opponent has to block, or block a line they were building. The moment you can create two threats at once, you win β because your opponent can only block one.
Equipment Needed
The Board
Standard is a 15Γ15 grid of lines, with stones placed at intersections (not inside squares). Smaller grids work fine for casual play.
A B C D E F G
1 . . . . . . .
2 . . . . . . .
3 . . . . . . .
4 . . . . . . .
5 . . . . . . .
Improvising
- Paper grid: Draw any size grid on paper; mark moves with X and O or two pencil colors
- Go board: A 19Γ19 Go board works perfectly; use the corner for a 15Γ15 game
- Ruler: Optional, helps draw a cleaner grid
Pieces
- Two colors (stones, tokens, or just two pencil colors) β enough to fill the board
Setup
- Create grid β Standard is 15Γ15 (lines create intersection points). Alternatives: 19Γ19 (harder), 13Γ13 (easier), 10Γ10 (quick game).
- Label grid β Columns: AβO (or 1β15). Rows: 1β15. Stones are placed at intersections, not inside squares.
- Starting position β Board begins empty. Player 1 (Black) goes first.
You can draw the grid on paper and mark moves with X and O, or play with physical stones on a board. Either works.
Example starting grid (simplified 5Γ5):
A B C D E
1 . . . . .
2 . . . . .
3 . . . . .
4 . . . . .
5 . . . . .
Rules
Objective: Be the first to create an unbroken line of five of your stones in any direction β horizontal, vertical, or diagonal.
- Players alternate turns. Black (player 1) goes first.
- On each turn, place one stone on any empty intersection.
- Stones do not move once placed.
- The moment a player completes a line of five, they win immediately.
Overlines: In casual play, a line of six or more typically still counts as a win. Some rulesets require exactly five β agree before you start.
Tips
- With younger kids, play on a 10Γ10 grid and first to five still wins β games finish faster and the strategy stays accessible.
- Two different colored pencils work just as well as physical stones.
π§ The Real Game Gomoku is a game of threats, not moves. Every stone you place should either build a new threat or neutralize one. A "threat" is any sequence where you could complete five on your next turn β and the game is really about creating more threats than your opponent can block.
π§ Pro Move The most powerful position in Gomoku is the "double open three" β two separate lines of three stones, each with both ends open. Your opponent can only block one, so you win with the other. Build toward this whenever possible, and block your opponent's before they form it.
π§ Watch For If your opponent has four in a row with an open end, you must block on that exact turn β no exceptions. Missing a four-in-a-row block loses the game instantly. Conversely, building to four-in-a-row with both ends open creates an unblockable win.
Variations
- Board sizes: 10Γ10 (quick), 13Γ13, 15Γ15 (standard), 19Γ19 (deep, Go-like)
- No overline rule: A line of six or more doesn't count β forces exactly five
- Renju (pro rules): Specific tournament restrictions that prevent the first player from having an overwhelming advantage
- Misère Gomoku: First to make five in a row loses
- Three-player: Three colors on the same board with modified winning conditions
Learn More β History & Origins
History & Origins
Gomoku originated in Japan as a variant of Go and developed into a distinct game by the 19th century. The name comes from Japanese go-moku, meaning "five stones." It became standardized with specific rules β most notably restrictions on the first player β to prevent an overwhelming first-mover advantage. International competitions emerged in the 20th century, and computer analysis of Gomoku positions has been extensive, making it one of the more thoroughly studied connection games in AI research.
Cultural Context
Gomoku is one of the most popular strategy games in East Asia, particularly in Japan, Korea, and China. It occupies a useful middle ground between Tic-Tac-Toe (too simple) and Go (too demanding) β the rules take minutes to learn, but meaningful strategy takes much longer to develop. This accessibility has made it a staple in schools and casual settings worldwide. Professional Gomoku (Renju) has an active competitive community in East Asia with international tournaments.
Regional Variants
- Renju (ι£η ): The formal competitive version, with additional restrictions on Black's opening moves to balance the game.
- Pente: An American variant adding a capture mechanic β pairs of opponent stones flanked by yours are removed from the board.
- Freestyle Gomoku: No restrictions beyond the basic five-in-a-row rule β the version most people play casually.
Computer Variants
Gomoku has been extensively analyzed by computers. It is a solved game under certain rulesets β with optimal play on a 15Γ15 board with no restrictions, the first player wins. This is why competitive Renju adds opening restrictions for Black. The game has been widely used in AI research and is a standard benchmark for game-playing algorithms.