Cribbage
Quick Pitch
Cribbage is a classic English card game where you score points for pairs, runs, and combinations that add up to 15, tracking your score by moving pegs along a wooden board.
Hook
Cribbage is one of those games that looks complicated at first โ there's a special board, some unusual scoring rules, and a lot of math โ but once it clicks, you'll want to play every day. It's been a beloved pub game and kitchen table staple in Britain and North America for 400 years, and the wooden pegboard makes every single point feel satisfying to claim.
Equipment Needed
- One standard 52-card deck
- A cribbage board (a wooden or cardboard board with rows of holes for tracking score)
- Two pegs per player (usually included with the board)
- Paper and pencil if you don't have a board
Setup
- Players cut the deck โ the player who draws the lower card deals first. In subsequent rounds, the deal alternates.
- The dealer deals 6 cards to each player (in a 2-player game), one at a time, face-down.
- Each player secretly chooses 2 cards from their hand to "discard" face-down into a shared pile called the crib. The crib belongs to the dealer and will be scored later.
- After both players have discarded, each player holds 4 cards.
- The non-dealer cuts the remaining deck, and the dealer reveals the starter card (the top card of the cut portion). If the starter is a Jack, the dealer immediately scores 2 points ("Two for his heels!").
Rules
Objective
Be the first player to reach 121 points (pegged along the cribbage board).
The Play (Pegging)
Starting with the non-dealer, players take turns laying one card face-up in front of them while calling out the running total of all played cards. Cards have these values: Aces = 1, number cards = face value, and face cards (Jack, Queen, King) = 10.
You score points immediately when:
- The running total reaches exactly 15: Score 2 points.
- The running total reaches exactly 31: Score 2 points.
- You play a card that pairs the previous card (two 7s in a row): Score 2 points.
- You play a card that completes a run of 3 or more consecutive cards in any order (e.g., if the last three cards played are 4, 6, 5): Score 1 point per card in the run.
If you cannot play a card without exceeding 31, you say "Go!" and your opponent can continue playing. When neither player can play, the player who played last scores 1 point (or 2 if they hit exactly 31). The count then resets to zero and the remaining cards are played.
The Show (Counting Your Hand)
After all cards are played, each player counts the points in their hand, using the starter card as a fifth card that both players share.
You score for:
- Fifteens: Every combination of cards that adds up to 15 = 2 points each.
- Pairs: Two cards of the same rank = 2 points. Three of a kind = 6 points. Four of a kind = 12 points.
- Runs: Three or more consecutive ranked cards = 1 point per card.
- Flush: 4 cards in your hand all of the same suit = 4 points. If the starter also matches, = 5 points.
- Nobs: If you hold a Jack that matches the suit of the starter card = 1 point.
The non-dealer counts first. Then the dealer counts their hand. Then the dealer counts the crib (treated as an extra hand with the same scoring rules).
Winning
First player to reach or pass 121 points wins. You can win during the play phase or the show โ you don't have to wait until the end of a hand.
Expert Player
Tips
Discard strategically to the crib. When it's your deal, you want to put good scoring cards in the crib (it's your extra hand). Pairs and cards near 5 (like 4-6 or 5-anything) score well. When you're the non-dealer, you want to throw cards that score poorly together โ try to avoid giving the dealer a pair or a run starter.
5s are the most powerful cards. Any 5 combined with a 10-value card (10, J, Q, K) makes 15 for 2 points. A hand with multiple 5s or multiple 10-value cards scores heavily. If you draw a 5, be protective of it.
The "magic eleven." Cards that add up to 11 together will score a fifteen with any 4. Cards that add up to 16 together score a fifteen with any face card (worth 10). Learning to spot these pairs speeds up counting dramatically.
Count your hand before you play. Before the pegging phase begins, quickly count your hand's likely scoring value. This tells you which cards you can afford to play early (because they'll still score in the show) and which to hold back.
Peg defensively when behind. If you're behind on the board, play aggressively for 15s and 31s during pegging. If you're ahead, avoid playing cards that help your opponent hit totals โ lead with a low card to avoid pairs.
Variations
- Muggins: If you miss any points in your hand count, your opponent can call "Muggins!" and claim those points themselves. This rule keeps players honest and focused.
- Five-Card Cribbage: An older version where players receive only 5 cards (one goes to crib, four are played). The non-dealer scores 3 points to start to compensate for the dealer's crib advantage.
- Three-Player Cribbage: Each player receives 5 cards and discards 1 to the crib. A fourth "ghost" hand is sometimes dealt to make the crib 4 cards.
Learn More โ History & Origins
History & Origins
Cribbage was invented in the early 17th century by Sir John Suckling, an English poet and gambler who was notorious for his extravagant lifestyle and love of cards. Suckling adapted the game from an older card game called Noddy, adding the distinctive crib and the wooden pegging board as a way to make scoring faster and more tactile. He was reputed to have introduced the game to the English court and among the London aristocracy, making it fashionable almost immediately after its invention.
The game spread rapidly through England and eventually to the English-speaking world. British sailors and soldiers carried it with them wherever they traveled, and by the 18th and 19th centuries it was played in taverns, homes, and military barracks across the British Empire. It became particularly embedded in British pub culture, where cribbage boards were standard fixtures on the bar. The game crossed to the American colonies and took firm root, especially in New England, where it remains popular to this day.
Cultural Context
Cribbage occupies an unusual position in card game culture: it is old enough to have deep traditional roots yet complex enough to have retained the respect of serious card players. Unlike many folk games that simplified over time, Cribbage has maintained its full complexity โ the crib mechanic, the two-phase scoring, the specialized board โ which has given it a reputation as a game for people who take their card play seriously.
In Britain and North America, Cribbage retains a passionate following that includes formal clubs, national associations, and competitive tournaments. The American Cribbage Congress standardizes rules and organizes championships. There's also a longstanding tradition of Cribbage as a game between two people over a long drink โ unhurried, conversational, with the satisfying click of pegs advancing up the board punctuating the talk. Many people learn it from a parent or grandparent and carry it through their lives.