Craps
Quick Pitch
Craps is the most social casino dice game: one player rolls while everyone at the table bets on whether the dice will hit certain numbers β starting with a "natural" win on the first roll, or working toward a target number before a seven kills the run.
Hook
Everyone gathers around the table. The shooter picks up two dice and throws. A 7 or 11 on the first roll wins β but a 2, 3, or 12 loses immediately. Any other number becomes "the point," and the shooter keeps rolling until they either hit that number again (win) or roll a 7 (lose). While all this is happening, everyone at the table has bets riding on the outcome. Craps creates shared fate β when the shooter is on a hot streak, the whole table is cheering together.
Equipment Needed
- 2 standard six-sided dice
- Craps table (or marked surface)
- Betting chips (for tracking bets)
- Scorekeeper (to track bets and payouts)
Setup
- Designate a shooter (or rotate shooters)
- Players place bets on a craps table or marked betting area
- Determine betting amounts and limits
- First shooter rolls
Rules
Objective
Win money/chips by correctly predicting dice roll outcomes through betting.
Basic Craps Terminology
- Shooter: The player rolling the dice
- Come Out Roll: The first roll of a new round
- Point: The number established on come-out roll (if not 7 or 11)
- Pass: A winning bet/outcome
- Don't Pass: A losing bet/outcome for pass line bettors
- Snake Eyes: Rolling double 1s (total 2)
- Boxcars: Rolling double 6s (total 12)
Come Out Roll (First Roll)
When the shooter rolls for the first time in a round:
- Roll 7 or 11: "Natural"βPass line bets win immediately
- Roll 2, 3, or 12: "Craps"βPass line bets lose immediately
- Roll 4, 5, 6, 8, 9, or 10: This becomes the "Point"βgame continues
After Point Is Established
Once a point is set (4, 5, 6, 8, 9, or 10), the shooter continues rolling:
- Roll the point number again: Pass line bets win; game ends
- Roll a 7: "Seven out"βPass line bets lose; game ends
- Roll any other number: No result; shooter rolls again
Basic Betting (Pass Line)
Pass Line Bet:
- You bet the shooter will win (roll 7/11 on come-out, or establish a point and roll it before rolling 7)
- Pays 1:1 odds (even money)
- Minimum and maximum determined by table limits
Don't Pass Bet:
- You bet the shooter will lose (roll 2, 3, or 12 on come-out, or roll 7 before establishing a point)
- Opposite of Pass Line
- Pays 1:1 odds
Advanced Betting Options (Casino Version)
Most casino craps tables offer many additional bets:
Come/Don't Come: Similar to Pass/Don't Pass but made after the point is established
Place Bets: Bet that a specific number (4, 5, 6, 8, 9, 10) will be rolled before a 7
Taking/Laying Odds: Additional bets made after pass/don't pass, at better odds
Field Bet: Bet on totals 2, 3, 4, 9, 10, 11, or 12 (anything except 5, 6, 7, 8)
Proposition Bets: Various high-risk/high-reward bets (usually poor odds)
Table Layout (Simplified)
[Don't Come] [Come] [Don't Pass] [Pass]
[Field]
[4] [5] [6] [8] [9] [10] (Place betting area)
Example Hand
- Come out roll: Shooter rolls 6 β Point is 6
- Roll: Shooter rolls 8 β No result, roll again
- Roll: Shooter rolls 4 β No result, roll again
- Roll: Shooter rolls 6 β Point is made! Pass line wins!
- Game ends, pass line bets are paid, new round begins
Another example:
- Come out roll: Shooter rolls 7 β Natural! Pass line wins immediately
- Bets are paid
- New round begins
Expert Player
Tips
- House edge: Pass/Don't Pass bets have the lowest house edge (around 1.4%)
- Avoid proposition bets: The center bets have terrible odds (12%+ house edge)
- Odds bets are valuable: Taking/laying odds bets have no house edge; always use them
- Stick to simple bets: If you're new, just play Pass or Don't Pass with Odds
- Bankroll management: Only bet money you can afford to lose
- Let it ride: In informal games, consider when to collect winnings vs. press (add to) your bet
- Table position: Where you stand doesn't affect odds, but tradition matters in casinos
Variations
Informal Craps (Backyard/Bar)
- Simplified betting (just Pass/Don't Pass or simple wagers)
- No advanced betting options
- Players may use different payout odds
Casual Craps
- One player (banker) plays against all others
- All non-banker players bet against the banker
- Simpler than casino craps
High-Low Craps
- Players bet on whether next roll is "high" (8-12) or "low" (2-7)
- Simpler betting structure
Street Craps (Informal)
- Minimal equipment, played on street or against wall
- Pass/Don't Pass bets only
- Often involves money betting
Learn More β History & Origins
History & Origins
Craps evolved from the English game Hazard, which was one of the most popular gambling games in Britain from the 17th century onward. Hazard arrived in America through French colonists in Louisiana in the early 19th century, where it was simplified into a form more accessible to working-class players. The game spread up the Mississippi River on riverboats and into American cities, eventually reaching its modern form. The key innovation that distinguished American Craps from Hazard was fixing the winning and losing numbers rather than allowing them to be chosen by the caster β this made the odds clearer and the game faster.
The casino version was formalized and standardized by dice manufacturer John H. Winn in the early 20th century, whose improvements to the betting layout and rules form the basis of modern casino Craps. During World War II, Craps became the most popular gambling game in the American military, and returning veterans brought it home to bars, back rooms, and eventually Las Vegas, where it became a casino staple.
Cultural Context
Craps is the most theatrical game in a casino. The Pass Line bet β betting with the shooter β has a house edge of only 1.41%, one of the best odds in any casino game. But the table also offers dozens of other bets with much worse odds, which is where the house profits. Players who know to stick to Pass Line and Odds bets can play for hours on a modest bankroll; players who chase proposition bets in the center of the table will lose money quickly.
The social atmosphere of Craps is unique: unlike poker (competitive between players) or slots (solitary), Craps creates a genuinely communal experience where everyone at the table shares the same fate on each roll. A hot shooter who keeps making points can whip the entire table into a frenzy of collective cheering β a form of shared excitement that few other games can replicate.