Consequences

๐Ÿ‘ฅ 2โ€“20 players ๐Ÿ“ Indoor๐Ÿ“ Anywhere โšก Calm ๐Ÿงฉ Simple โฑ 15-30 minutes ๐ŸŽ‚ Ages 4+

Quick Pitch

Consequences is a hilarious party game where players collaboratively create absurd stories without knowing what others have written.

Hook

Everyone writes the start of a story, folds the paper to hide it, and passes it along. The next person adds to a story they can't see, folds again, and passes on. When you finally unfold the whole thing and read it aloud, the mismatched combinations are almost always funnier than anything one person could have made up. It's the world's easiest group storytelling game โ€” and the results are gloriously unpredictable.

Equipment Needed

  • Several sheets of paper (one per player minimum; multiple sheets for multiple rounds)
  • Pencil or pen
  • No other materials required

Setup

  1. Gather Players: Game works with 2+ players; 4-6 players is ideal
  2. Give Each Player Paper: One sheet per player
  3. Decide Story Template (optional): Standard template is easiest for beginners

Rules

The Standard Template

Players fill in the following sequence, folding after each contribution:

  1. Girl's Name: "_____ was a woman who"
  2. Boy's Name: "met _____ who"
  3. Where: "at _____ where"
  4. What He Said: "he said to her: '______'"
  5. What She Said: "she replied: '______'"
  6. What He Did: "and then he ______"
  7. What She Did: "and she ______"
  8. The Consequence: "and the consequence was ______"
  9. What the World Said: "and all the people said ______"

Gameplay

  1. Round 1 - Prompts: Each player receives or chooses paper
  2. Player 1 Writes: Completes first prompt (Girl's Name: "Rosie was a woman who")
  3. Fold and Pass: Fold paper to hide the writing, pass to next player
  4. Player 2 Writes: Reads only the prompt line, writes their answer, folds, passes
  5. Continue: Each player adds their contribution without seeing previous ones (except the prompt)
  6. Final Fold: After all contributions, fold paper completely
  7. Reading Aloud: Unfold and read the complete story to the group

Example Story Built Up

Player 1: "Rosie was a woman who had three pet hamsters"

Player 2: "met Barry who was a competitive chess player"

Player 3: "at the International Hamster Convention where"

Player 4: "he said to her: 'Your hamsters smell like pizza'"

Player 5: "she replied: 'They learned from watching cooking shows'"

Player 6: "and then he dyed his hair purple"

Player 7: "and she challenged him to a hamster race"

Player 8: "and the consequence was they opened a hamster pizzeria"

Player 9: "and all the people said 'Best business idea ever!'"

Expert Player

Tips

For Maximum Humor:

  • Write specific, vivid details rather than generic statements
  • Use unexpected combinations (serious topics mixed with silly ones)
  • Add adjectives and descriptors that clash with likely followups

Strategic Writing:

  • For "Girl's Name" and "Boy's Name": Choose names that might suggest future story directions
  • For prompts after reading: Make context clues vague so next player surprises you
  • Use exaggeration and absurdity

As the Reader:

  • Read slowly for maximum comedic effect
  • Pause for laughs and reactions
  • Use dramatic emphasis on the absurd combinations

Maximizing Laughter:

  • Different pencil/pen colors make funny combinations more obvious
  • The more participants, the more random and funny results
  • Keep contributions relatively brief for readable final story

Variations

Different Templates:

Romance Version:

  • Charming Female
  • Handsome Male
  • Location
  • What He Said
  • What She Said
  • What Happened Next
  • How It Ended
  • Moral

Adventure Version:

  • Hero's Name
  • Enemy's Name
  • Location
  • Object Found
  • Dangerous Event
  • Heroic Action
  • Final Battle
  • Treasure

Fantasy Version:

  • Magical Creature
  • Quest
  • Obstacle
  • Magic Item
  • Battle
  • Victory
  • Lesson Learned

Modern Version:

  • Celebrity Name
  • Another Celebrity
  • Social Media Platform
  • Hashtag Moment
  • Viral Moment
  • Meme Format
  • Quote
  • Result

Extended Play Variations:

  • Comic Strip Version: Each player draws instead of writes
  • Pass Multiple Times: Pass paper 3+ times per round
  • Picture + Text: Alternate between drawing and writing
  • Team Consequences: Teams collaborate on stories before reading
  • Blind Consequences: Don't even read the prompt โ€” just write whatever comes to mind
  • Rhyming Consequences: Contributions must rhyme with previous one
  • Time Limited: Set 30-60 second limit per turn
  • Cumulative Story: Keep unfolding the same paper across multiple rounds
Learn More โ€” History & Origins

History & Origins

Consequences emerged as a parlor game in the 19th century and became a staple of parties and social gatherings. The game's name derives from the traditional phrase "and the consequence was..." that typically ends stories created through the game. It remains popular worldwide, particularly at Christmas parties and social events. The game's appeal lies in the unpredictability and humor arising from unexpected combinations of elements.

Cultural Context

Consequences exemplifies how games can emerge from simple social interactions. The game teaches creative writing, collaboration, and humor appreciation. It works across ages and language levels, making it universally appealing.

The game remains popular at parties because it's inclusive (anyone can participate), requires minimal setup, and generates hilarious results regardless of writing ability. The humor comes from unexpected combinations rather than writing quality, so everyone contributes meaningfully.

Variations of the game appear in many cultures with similar mechanics but different templates and themes, showing how universally appealing collaborative storytelling is to human social interaction.

See Also